Discover our latest research on educational innovation in AI, Data Science, and Computer Science. Our publications cover topics like assessment design, game-based learning, AI in education, and technology-enhanced learning. We share insights, best practices, and evidence-based strategies to advance teaching and learning in computing sciences.
This study shows how co-creating sustainability-focused examples and assignments makes first-year calculus more engaging and relevant for engineering students

Calculus Legacy is a narrative-driven board game developed at Maastricht University that uses Ludo Didactics and Problem-Based Learning to transform calculus from an abstract subject into an engaging, collaborative, and contextual learning experience for engineering students.

We enhanced calculus learning with randomized, adaptive online quizzes combining formative and summative assessment for engineering students.

We redesigned calculus assessment using PBL and CCCS principles to make it more meaningful, engaging, and contextualized—enhancing student learning and engineering education.

We presented our first paper about Automated Conversatinal Assessment (ACA) in the International Ccnference on Educational Technology and Computers, ICETC'24, in Porto, Portugal, at the end of September 2024. The prototype and the experient were done, and the paper writen by a talented group of our students in a Master Research Project of our AI program.

This paper develops a Retrieval-Augmented Generation virtual assistant to help Maastricht University students navigate project regulations, improving accuracy and reliability in specialized educational contexts using Large Language Models.
